http://www.blog.sirenix.net/blog/real...
(Archived version)
http://web.archive.org/web/2016103120...
I came across this tutorial on volumetric clouds by Sirenix. It’s a subject matter I’ve always been interested in but, wow was I not expecting this to look this good or work this well.
There’s a lot of shader magic that I barely understand going on here. It’s also not written in a way that’s immediately usable for a real project. I can’t render any geometry for example, it’s purely tech demo territory, but definitely something I want to experiment with some more.
If I can get this working in a practical way, it’s easy to imagine a ton of things that it could be applied to.