RENDER READY IN 30 MINUTES!
3Dmodels.org is my preferred supplier for detailed vehicle models. This is my workflow for optimizing, texturing and rendering 3Dm models.
Part 1: Starting with a car from 3dmodels.org, we open it in Autodesk 3ds Max, optimize the geometry and separate parts by material. We unwrap UVWs using Unwrella and export to FBX.
Part 2: In Adobe Substance Painter, we create the file bake mesh maps, setup shaders, create Smart Materials and apply them. We export using an optimized preset.
Part 3: Using a script, we import materials directly to 3ds Max VRay. Using an XRef scene for lighting an environment, we render to the Frame Buffer. Working between Painter and Max we perfect materials for a photo-real result.
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00:00:00 Substance Painter file setup
00:01:21 Nullbase material
00:01:54 Texture the tires
00:04:44 Create Smart Material
00:05:48 Adding livery (decals)
00:06:15 Applying Smart Materials
00:07:08 Exporting textures
Products taught in this video include:
Car model by 3Dm
https://3dmodels.org/
Autodesk 3ds Max
https://www.autodesk.com/
Adobe Substance Painter
https://www.adobe.com/
VRay by Chaos Group
https://www.chaos.com/
Substance Painter to VRay script by Kinematic Lab
https://www.kinematiclab.com/