glTF/glb export from Cinema4D (r22) to three.js

Опубликовано: 01 Август 2026
на канале: Radical Graphics
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An intro to some of the settings available in C4D to threejs via glTF.
threejs reads the glTF materials as a MeshStandardMaterial, but not all of the settings are 1:1. This video walks through some of the settings (normal, alpha, color) and shows an example of a PBR texture as well as a standard texture.

This is a pretty rambly video but this is helpful then I'd be happy to make more focused videos explaining specific topics.

FYI most of the textures are from here:   / gendo  


1:01 - modeling basics
2:22 - deformers
12:10 - textures - reflections
17:16 - normal maps
19:15 - alpha channel