In this video we will begin to extend our simple Damage being caused to our Character and add a simple Health System. We will subtract Damage from a Health value and use this to determine whether our Character should die.
Understanding this simple system will provide us a framework to later extend into more advanced Health considerations like Damage Types, Damage reactions and outcomes, Deaths and Respawning.
In this video I use the Synty: Prototype Pack - A great asset pack for level and systems prototyping!
Available for purchase here: https://syntystore.com/4gur4p