The Visual Engine: https://u3d.as/3iHy
The Visual Engine | Terrain Shaders Module: https://u3d.as/38Ge
Discord: / discord
○ Overview
In the following tutorial, we will take a look at how to set up the terrain shader and create terrain seasons when using the Terrain Shaders Module. Please note, the Terrain Shaders module is an add-on to the Visual Engine, and it is sold separately!
○ The Visual Engine
The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!
○ The Visual Engine | Terrain Shaders Module
The Terrain Shaders Module is an advanced terrain shader solution with up to 16 layers supported, height-based blending, and per-layer planar, triplanar, and stochastic mapping and it has integration with the Visual Engine global seasons, overlay, wetness, emissive, and height offset for snow accumulation or tracks. It offers 2 texture packing modes to reduce the texture amount and optimize the rendering.
The Terrain Shaders Module allows you to override the layer textures and parameters per terrain or to use Custom Render Textures or Render Textures with animated effects such as molten lava or animated sand wind which is not possible by default with the terrain system!
The Terrain Shaders module supports seamless object-to-terrain blending when the Terrain Blanket module shaders are used!