Unreal Engine Blueprints and Construction Script | for Beginners Part 06

Опубликовано: 19 Июль 2026
на канале: Pixels and Beyond
70
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Welcome to Pixels and Beyond. This is Part 6 of my Unreal Engine Beginners Series.

In this lesson, we utilize a free Virtual Studio environment from the Epic Games Launcher and learn about Blueprint Classes simply and practically. Blueprints can be intimidating for designers and animators, so I break them down with a real-world production-style example: building a reusable Spotlight Blueprint Actor that can be duplicated and customized per instance.

What you will learn:

Where to find and download a free Virtual Studio sample project in Epic Games Launcher (Samples tab)

Blueprint types explained: Level Blueprint vs Blueprint Class (reusable across levels)

Creating a Blueprint Class (Actor) and assembling components inside it

Blueprint Editor overview: Viewport, Event Graph, and Construction Script

Building a spotlight rig by parenting a Spot Light to a mesh

Using the Construction Script to set properties without pressing Play

Creating variables for Light Intensity and Light Color

Exposing variables (Instance Editable) so every copy can have a different intensity and color

Why this workflow is useful for Virtual Studio, AR, and real-time broadcast graphics

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