This video explains how to create accurate player collision in VR that follows the position of the user's head.
XRTerra Links:
Programs and Courses: http://www.xrterra.com/programs
Newsletter Signup: https://www.xrterra.com/mailing-list-...
00:00 Intro
01:04 Setting up Locomotion
02:33 Testing Locomotion
03:01 Adding walls and slopes
03:54 Adding a Rigidbody and Collider
04:40 Constraining the Rigidbody
05:17 Testing slope
05:36 Testing wall collision
06:32 Setting up flexible collider
08:04 PlayerCollider script
09:12 Calculating height
10:13 Setting collider position
11:24 Inspector setup
11:43 Testing out collision
12:11 Adjusting collider radius
Instructor: Gregory Osborne