Dragon Age: The Veilguard - Nightmare Melee Rogue (Veil Ranger)

Опубликовано: 10 Июнь 2026
на канале: Gyargh
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Once again, we're abusing the maw of the black city + garb of kinship broken combo.

But instead of making the ridiculously overpowered Saboteur turret infinite momentum + explosive dagger spam combo, or building into the damage cap range weakpoint bow build, we're going for a melee toxic dash/hurricane of blades build.

This involves bouncing around the battlefield, and using toxic dash crits to set up charged attack crits, and stacking necrosis and shocked (thanks to hurricane of blades being an area ability, and a passive from Veil Ranger).

Toxic dash also briefly staggers enemies, just long enough for the charged heavy rogue multi hit. Thousand cuts, on the other hand, is such a long animation, that the enemies recover from the stagger before it's finished.

Using the belt with the quicken on potion use passive, and pilfer, we can keep our momentum pretty nicely filled while we dance with the blades.

Also, I didn't really use the ultimate much in this footage, but it builds up again really fast, so might as well use it on cooldown. It's just a nice little bit of passive extra damage while we yeet ourselves around.


Also, damage numbers are bugged. I saw a 10k crit on a pride demon do about a third of his armour, which can't be right, because about 6k charged attack then did about half of it lol. I think it's because of the passive that makes strike abilities do physical damage. The damage number coding seems to still think they're necrotic. Hence why sometimes I do some tiny 400 damage to a darkspawn, but they explode.