In this video, I showcase a Zombie AI Behaviour and Combat System developed in Unreal Engine 5 using Blueprints.
Features included:
✅ AI Detection
✅ Patrol System
✅ Enemy Chase Logic
✅ Attack Trigger
✅ Hit Detection
✅ Hit Reaction
✅ Knockdown & Recovery
✅ Re-engage Combat
✅ Death Logic
✅ Blueprint-based Gameplay System
This project was built to improve my gameplay programming and Blueprint development skills while creating responsive and dynamic enemy AI.
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