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send message script:
local MSG = game:GetService("MessagingService")
game.Players.PlayerAdded:Connect(function(plr)
MSG:PublishAsync("PlayerJoined", plr.Name.. " Has joined")
end)
receive message script:
local MSG = game:GetService("MessagingService")
MSG:SubscribeAsync("PlayerJoined", function(msg)
print(msg)
end)