Abstract:
"This session talks about building tools with a product mindset, to solve problems that can help scale projects easily. We present an example of voice and text sync along with understanding the marker structures of different DAWs, to see how a feature as quick as this can bring game designers, writers, developers and the audio department on the same page."
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0:00 Intro
1:35 Announcements
4:09 Topic
8:21 About Prashant
10:28 Describing the problem
18:25 Solution
33:08 Conclusion of talk
40:43 Q&A
46:18 Outro
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