Limit Surface Sampling - Pre-Generating a Point Cloud on the Subdivision Limit Surface

Опубликовано: 03 Ноябрь 2024
на канале: Pragmatic VEX | Learn Houdini with VEX!
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When we are talking about creating a lot of points, we can not avoid pre-generating them for maximum performance. It might not always be applicable but when it is, the performance gains can be quite significant.

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