Interactive Swordfight in Virtual Production - tracked with Antilatency

Опубликовано: 08 Июнь 2026
на канале: Richard Frantzén
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We had some fun today by using AI-characters and tracked swords to have an immersive swordfight.
I quickly show how we did it and hopefully, you get some ideas on how to do cool stuff with this.
This can get how crazy that you want it's just a matter of programming it in Unreal Engine.

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Online consulting 1-on-1 session available here for a limited time: https://www.richardfrantzen.se/virtua...

Visit our Virtual Production studio at http://www.virtualstarstudios.se
Aximmetry, check them out at https://aximmetry.com/en/

Tracking by: https://www.antilatency.com
Glassmark Encoders: https://www.loledvirtual.com/glassmark/

Feel free to ask questions in the comments. This is hard stuff and I love to help when I have time.

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