In this video, I show the full workflow behind creating a complete set of 31 fitness workout animations using Cascadeur 2025.2 and preparing them for use in Unreal Engine.
You will see each major stage of the production pipeline — from building motions in Cascadeur to importing, organizing, and retargeting them inside UE5.
What’s Inside the Video:
• Creating animations in Cascadeur 2025.2 using Auto-Posing, ghosting, physics tools, and manual keyframe polishing
• Previewing and testing motions on the Cascadeur mannequin
• Exporting FBX sequences
• Importing animations into Unreal Engine 5
• Setting up folders and organizing the animation library
• Using the UE5 IK Retargeter to transfer motions to different character skeletons
• Testing animations on multiple character meshes
• Final in-engine preview of stretching, warm-up, kicks, torso rotations, and other fitness motions
https://www.cgtrader.com/3d-models/charact...
Purpose of the Video
This behind-the-scenes breakdown shows how the entire workout animation pack was created — from raw ideas to clean skeletal animation sequences ready for games, VR/AR, and cinematic projects.
Tools Used
• Cascadeur 2025.2
• Unreal Engine 5 (IK Retargeter)
• FBX export / import pipeline
If you’re learning Cascadeur, building animation packs, or working with UE5 retargeting, this video will give you a clear look at the full production process.
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