Let's make an MMO in UE4 - Part 13 (Behavior Tree Services)

Опубликовано: 30 Май 2026
на канале: SabreDartStudios
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In this tutorial we refactor some functionality to the OurBaseCharacter BP so our mob can start being damaged. Then we look at setting up a Behavior Tree Service to handle the mob running too far from its Home Location.

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