Resident Evil Camera System in Unreal Engine (UE5) — Part 1: Fixed Cameras

Опубликовано: 01 Июнь 2026
на канале: Tank Control Games
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This is episode one of the Resident Evil Fixed Camera System series!

In this episode, we’ll set up the foundation for a classic Resident Evil–style camera system — including camera triggers, overlap events, and player control logic to recreate that iconic survival-horror feel.

Got questions? Drop a comment or reach out on Discord:
  / discord  

For the awesome resident evil-style background music featured at the start and end in this tutorial, check out ‪@DaveDeville‬ and his 1998 Survival Horror Music Pack — it perfectly captures that classic late-’90s horror vibe!
https://www.fab.com/listings/919b7094...

⏱️ Timecodes:
00:00 – Intro
01:12 – Camera Trigger Blueprint and Adding Components
02:20 – Overlap Events and Timers
04:34 – Dot Product
06:11 – Checks Before Switching Camera
07:13 – Switching Cameras
08:37 – Overview and Test
09:58 – Fixing Controls
11:01 – Demo Level
11:32 – Outro

#unrealengine #gamedev #residentevil