Hey guys!
In part 69 of the RPG tutorial series we create an add quest function to our quest component, so that the player has the possibility to accept quests by himself, for example by getting them through dialogs with NPCs, as in our example. To do this, we check whether the quest is acceptable or whether it should simply be ignored. We also fixed a bug in the player menu, where the wrong names for the respective menus were constantly displayed. At the end we also improve our Quick Preview Quest button, because as soon as more than 15 characters are used, we change the text and from a certain number of characters the last characters are replaced by 3 dots.
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➡️ Whole Series: • Unreal Engine 5: RPG Tutorial Series
You will learn how to implement Character Mechanics, Melee Combat, Range Combat, Horse Riding, Climbing, Inventory Management, Dynamic World Building, NPC AI and all other Systems
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