This tutorial goes into how to convert construction blueprints into C++ to help with placing actors in the world e.g. locking a sprite's Y position to zero so the player can jump on it.
Github Repo: https://github.com/ant1982/Tutorial2D...
Unreal Engine 4.22
Visual Studio 2017
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Watch: • Cytrax - Feelings (feat. Émilie Rachel) | ...
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Lens Flare provided by "Footage Island"
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Intro: 0:00
Create Actor: 0:55
Create Header file: 01:45
Create CPP file: 04:27
Demonstration: 07:37