Quick Tip #39 : Scale Independent UVs for UE4

Опубликовано: 08 Февраль 2026
на канале: Warren Marshall
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Let's talk about a technique I learned WAY back in the Gears of War days. A way to dynamically adjust the UVs on your static meshes depending on the scale of the object the material is assigned to. This is handy for a lot of things, not the least of which being maintaining a consistent look to your texture scale across the scene.

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