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Let's talk about a technique I learned WAY back in the Gears of War days. A way to dynamically adjust the UVs on your static meshes depending on the scale of the object the material is assigned to. This is handy for a lot of things, not the least of which being maintaining a consistent look to your texture scale across the scene.
Music By Jeremy Robinson ( / jeremy-venson-robinson )
Instagram : jermsky_
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