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Path tracing is no longer just a gimmick: it has created an unbridgeable technological and qualitative chasm between the PC and the structural limitations of current consoles.
Between dedicated hardware ecosystems, DLSS 4.5, and Mega Geometry, I'll explain why the true next-gen is already here, but it costs an arm and a leg.
Definitive technical analysis on the visual divide, the impact of AI data centers on insane RAM prices, and the future of gaming.
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CHAPTERS:
00:00 Everything has changed
00:32 Important
02:32 The difference is no longer quantitative but qualitative
05:16 It doesn't kill performance needlessly
06:20 We're far away on consoles, let's wait for PS6
07:53 But on consoles, the game is NOT bad!
9:32 AM Path Tracing Deniers
10:57 AM A flood of Path Tracing games are arriving
1:42 PM The problem with PC gamers, though
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