For our game BEAM we recently needed a shader that visualized some sort of acid or nuclear waste. After showing some pictures on our social media channels we got a lot of requests on how to achieve this.
In this tutorial we want to show you the basics of how you can replicate a similar look with Unitys Shader Graph. We cover every step, from the depth calculations to achieve the gradient effects for the coast or the objects in the liquid, how to get a nice looking swirly color to the
surface displacement and normal map creation.
If you want to see more of our game BEAM, check out the links below!
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BEAM Website ► https://www.beamgame.com
BEAM on Steam ► http://bit.ly/BeamOnSteam
BinaryImpact on Twitter ► / binaryimpactg
BinaryImpact on Facebook ► / binaryimpactgmbh
BinaryImpact on Instagram ► / binaryimpact
BinaryImpact on Twitch ► / binaryimpact
BinaryImpact on Reddit ► / binaryimpactg
BinaryImpact on Discord ► / discord
Other useful Links ► http://links.binaryimpact.de/
#tutorial #Shadergraph #unity