Animation Blueprint / State Machine | Unreal Engine Characters for Dummies

Опубликовано: 09 Апрель 2026
на канале: Yu Fujishiro
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Previous Chapter 2 ⬅️    • Import Skeletal Mesh & Animations | Unreal...  
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I, along with colleagues in 2025, we are tired of the abstract style, particle blobs, hand tracking B$, we've seen before many times. Recently we believe the next evolution of interactive art is using characters as interactable elements as part of installations.

In Chapter 3, we will take our imported Skeletal Meshes and create the Animation Blueprint for it and create the State Machine. Then we create the Blueprint Actor that will own and control the Animation Blueprint.

Sub-Chapters:
00:00 | 0. Explanation - Anim Graph
03:07 | 1. Anim Graph - Initial Graph Setup
04:55 | 2. Stickman - Create Blend Space
08:13 | 3. Anim Graph - Finish State Machine
09:29 | 4. Anim BP - Set Speed Variable
10:58 | 5. BP Class - Migrate Third Person
13:37 | 6. Outro - What’s the True Purpose?

#InteractiveArt #CreativeCoding #UnrealEngine
#(unreal engine characters for dummies animation ue5 tutorial course new media art interactive art)
[YFJSR | Yu Fujishiro]