Multi-pass Rendering and Retro Assets! // C++ Game Devlog #6

Опубликовано: 14 Октябрь 2024
на канале: AngeTheGreat
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In this game devlog I upgrade my game engine to support custom shaders and multi-pass rendering. I then begin the process of finally putting some retro textures on my placeholder assets. This is part of a lifelong dream I've had of making an entire video game from scratch in C++ by myself.

Timestamps:
0:00 - Intro
0:37 - Last time...
1:16 - Debugging
2:30 - "The Big Reveal"
3:00 - Game Engine 101 (may be boring for non-technical viewers!)
8:30 - Retro Asset Design
9:55 - Outro

This video looks at the following topics:
Multi-pass rendering
Texture painting
Game engine programming
Game development with C++

As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.

More videos are planned and on the way! Subscribe so you don't miss out.

#gamedev #indiegamedev #gamedevelopment #devlog

Check out the source code for this game!
https://github.com/ange-yaghi/cereal-...

Check out my GitHub!
https://github.com/ange-yaghi

Check out my game engine! [Still in development]
https://github.com/ange-yaghi/delta-s...

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Thanks for watching!