This is a continuation of yesterday's devlog, which you can watch here.
• A Terminal That Sucks Less | Socially Dist...
Programming is all about making mistakes and spending lots of time fixing them. When you see it that way, you can't feel bad about making those mistakes. That's the mindset of my mentor and former lead programmer of Restitched, Raphael. And it holds true here as well. This is the story of how one tiny mistake in the Socially Distant Terminal caused a massive butterfly effect ultimately resulting in the game trying to allocate just over 9 terabytes of RAM. In this video I'll show you guys what caused it and how I fixed it.
My website: https://acidiclight.dev/
Support me on Patreon: / acidiclight (NEW!)
Follow me on Twitter: / acidic_light
I'm Michael, the lead programmer of Restitched by Trixel Creative. Alongside that and developing other games, I occasionally like to make videos about programming, game development and LittleBigPlanet logic. If that's something you're interested in, then perhaps that big red button might help you see some more of it. :)