Making the Server object "Listener" [Com.Unity.Transport] - 1/5

Опубликовано: 27 Март 2026
на канале: Mercenary Camp
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We create a base server class in which the object listen for connections, and accept incoming connections. With this in place, we will be able to connect our multiplayer game client to this server, and send / receive UDP messages between each others. This solution makes use of the unity transport layer for networking.

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