Optimization UE5 - The Power of Instanced Static Meshes with Efficient Materials

Опубликовано: 27 Февраль 2026
на канале: PolySphere 3D
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In this video, I'll show you how to optimize your Unreal Engine 5 scenes using Instanced Static Meshes and a smart approach to setting up material variations. I’ll also compare the performance difference between a scene using only static meshes and one incorporating instanced static meshes where needed.

The assets used in this video are from the City Core - New York pack:
https://www.fab.com/listings/c45d07e2...

00:00 Test Comparison
00:30 What is an Instanced Static Mesh
00:50 Primitives
01:10 How to Create Instanced Static Meshes
01:15 1. Packed Level Actor
01:40 2. Harvest Instances
02:05 3. Spawn in Blueprints
02:37 Material Efficiency for ISM
03:15 Example of Materials
03:30 Random Colors Per Instance
04:15 Per Instance Custom Data – Select Color Per Instance
04:45 Building window material example
05:05 Conclusion

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