In this video, I'll show you how to optimize your Unreal Engine 5 scenes using Instanced Static Meshes and a smart approach to setting up material variations. I’ll also compare the performance difference between a scene using only static meshes and one incorporating instanced static meshes where needed.
The assets used in this video are from the City Core - New York pack:
https://www.fab.com/listings/c45d07e2...
00:00 Test Comparison
00:30 What is an Instanced Static Mesh
00:50 Primitives
01:10 How to Create Instanced Static Meshes
01:15 1. Packed Level Actor
01:40 2. Harvest Instances
02:05 3. Spawn in Blueprints
02:37 Material Efficiency for ISM
03:15 Example of Materials
03:30 Random Colors Per Instance
04:15 Per Instance Custom Data – Select Color Per Instance
04:45 Building window material example
05:05 Conclusion
Facebook: / polysphere3d
Linkedin: / polysphere3d
Instagram: / polysphere3d
Twitter: / polysphere3d