A brief comparison of the "default" Unreal Engine 5 RT denoiser, Ray Reconstruction, and the built-in DLSS 4.5 denoiser.
To test the DLSS 4.5 denoiser, I turned off the Unreal Engine 5 denoiser. To do this, go to the following location: \AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini, and add these lines:
[SystemSettings]
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
To enable Ray Reconstruction, add one more line to the Engine.ini:
r.NGX.DLSS.denoisermode=1