DLSS 4.5 Denoiser vs Ray Reconstruction

Опубликовано: 20 Июль 2026
на канале: gl_b
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A brief comparison of the "default" Unreal Engine 5 RT denoiser, Ray Reconstruction, and the built-in DLSS 4.5 denoiser.
To test the DLSS 4.5 denoiser, I turned off the Unreal Engine 5 denoiser. To do this, go to the following location: \AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini, and add these lines:

[SystemSettings]
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0

To enable Ray Reconstruction, add one more line to the Engine.ini:

r.NGX.DLSS.denoisermode=1