Unreal Engine 5 Tutorial - Paper 2D and ZD - 37. Adding Tile Collisions and a First Playable Map

Опубликовано: 24 Июль 2026
на канале: JBarlowTraining
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In this tutorial we work within the Tileset to add Collisions to our Tiles and thus allowing our Character to be able to walk upon them. With this complete we can then replace the debug prototype blocks that had formed our level so far! We also look at Collisions further than simple boxes, discussing where custom Collision shapes might be appropriate. Finally, we consider how the Layer Separation can influence what is the main gameplay depth value and location.