In this video, I demonstrate how you can create a procedural fracturing system using the Data Flow graph and propagate it to any Static Mesh asset you want for offline cinematic projects. Then, I show how you can add secondary effects for debris and volumetrics using Niagara fluids. Utilizing Blueprint Utilities in this workflow, it's possible to automate the creation of fracture systems.
By the end of this video, you should have the skills to start your own procedural destruction systems for cinematic projects.