The PlayStation Portable Tachyon SoC housed the PSS's Graphics Engine GPU as well as it's main CPU and it's second Media Engine CPU. It's Graphics Engine GPU was the primary component for the graphics rasterization of the handheld and shocked us with when it released way back in 2004. Lets do a quick deep dive into the PSP's GPU as well as other specs and see how the graphics worked on this awesome handheld console!
Timestamps:
0:00 - Intro
0:40 - PSP CPU breakdown
1:29 - PSP Media Engine (2nd CPU) breakdown
2:08 - PSP RAM breakdown
2:54 - PSP GPU breakdown
5:30 - How Devs Optimized For The PSP
6:08 - PSP VS PS2 Specs & Performance Compared
7:30 - Outro
Sources:
Sony PlayStation Portable Specifications and Details | Roger Altizer
https://www.lifewire.com/sony-psp-pla...
https://www.copetti.org/writings/cons... | Rodrigo Copetti
https://www.copetti.org/writings/cons...
Various Extensions | Dozens of homebrew devs
https://www.psdevwiki.com//psp/
PSP GPU Overview | Unlisted PPSSPP Dev
https://www.ppsspp.org/docs/psp-hardw...
SONY PSP GPU | Unlisted
https://www.techpowerup.com/gpu-specs...
#PlayStationPortable #PSPGPU #PlayStationGaming #GraphicsEngine #Sony #GamingTech #ConsoleGraphics