Welcome to the 44th video of this #UE4 RTS #tutorial series. In this video we will start harvesting our resources.
In the next video we will address what happens at the end of the harvest.
Meshes for section 5: http://bit.ly/BuildingMeshes
Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 7: Resources, Units, and buildings
Lesson 44: Harvesting resources
Lesson 45: Ending harvest
Lesson 46: Bringing resources to buildings
Lesson 47: Handling of max resources
Lesson 48: Fixing Sun rotation and Finishing Harvesting
Lesson 49: UI for unit Recruitment
Lesson 50: Unit Recruitment Part 1
Lesson 51: Unit Recruitment Part 2
Lesson 52: Engineering Unit
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources, Units, and buildings
8. Unit/NPC behaviour
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
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