Want to turn your raw 3D scans into high-quality MetaHuman characters inside Unreal Engine? In this overview, I’ll show you the complete workflow for cleaning 3D scans, preparing your mesh, and seamlessly integrating it into MetaHuman Creator. Perfect for artists working in game development, VFX, digital doubles, and real-time character creation.
Resources used:
Scan:
https://scansoup.com/en/ (Free scan I got by signing up early)
Wrap Tutorial:
https://vimeo.com/720214088?fl=pl&fe=sh
MetaHuman Basemesh:
https://www.fab.com/listings/98f7b49d...