Hey everyone, we're back automating Foundry with the Monk's Active Tile Triggers module. In this installment, we leverage the power of MATT's "Variables" feature and tagger to create a combination locked puzzle door inspired by Baldur's Gate 3! This is a really cool showcase of how variables can be used with MATT and we're excited to build off of these ideas more in the future. Let us know what you'd like to see us engineer next!
To get the puzzle door featured in this episode, go to https://baileywiki.com/
TIMESTAMPS
00:00 - Intro
01:19 - What You Need and What We'll Cover
02:08 - Simplified Overview of the Tile Setup
03:34 - "Keypad" Tiles and Triggering Our "Master Control Tile"
05:23 - "Master Control Tile" Overview
05:56 - Storing and Using MATT Variables
10:12 - Final Success State
13:04 - Failure State Landing
13:53 - Reset Loop and Tile
15:46 - Outro and Conclusion
Modules Used or Referenced
Monk's Active Tile Triggers by Ironmonk https://foundryvtt.com/packages/monks...
Tagger by Wasp https://foundryvtt.com/packages/tagger
Featured Links:
Artwork by Baileywiki using assets from...
Forgotten Adventures https://forgotten-adventures.net
DungeonQuill / dungeonquill
Caeora / caeora
Tom Cartos Assets / tomcartos
Animated Assets by the Gorgon / the_gorgon
Animated Assets by JB2A https://foundryvtt.com/packages/JB2A_...
(Audio by) Michael Ghelfi Studios https://michaelghelfistudios.com/