Font Rendering (Sprite Sheets)

Опубликовано: 17 Февраль 2026
на канале: Cakez
1,388
30

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Twitch ➤   / cakez77  
Twitter ➤   / cakez77  
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Discord ➤   / discord  
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Coding ►    / @cakezdev  
Gaming ►    / @cakeztv  
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My Game Tangy Defense
https://store.steampowered.com/app/22...

Final Result:
https://github.com/Cakez77/PongFromSc...

Clone Branch:
git clone --branch 13_font_atlas https://github.com/Cakez77/PongFromSc...
Pastebin, because YouTube shortens the Link
https://pastebin.com/w5hVZMAB

Or Switch to Branch (might need git fetch):
git fetch (could be needed, this fetches remote data)
git checkout 13_font_atlas

Repository:
https://github.com/Cakez77/PongFromSc...

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About Me *
Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.

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Check out some of my other videos!
   • I Tried JAI, Can It Replace C++?! (Program...  
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   • Tired Of Unity? Let's Make Celeste In C++  
   • This Made My Game So Much Better - Devlog  
   • I Made Vampire Survivors In C++  
   • A Day In The Life Of An Indie Developer & ...  
   • My life changing year of C++ game development  

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#cpp #gamedev #programming

-- Timestamps--
0:00 Font Atlas Creation
5:40 Changing the GPU Transform
7:01 vk_add_transform (function)
14:07 UI Creation (Labels)
26:19 vk_render_text (function)
28:30 Git Stuff


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