Change log: https://ludeon.com/blog/2017/11/rimwo...
The mental breaks are too real before I suddenly remember my colonists are being effected by the psychic ship part that crashed last time. I round up the fighters and we head down to take care of it with surprising efficiency. Even with the extensive number of permanent wounds it seems we're in decent shape to continue fighting. I send out some folks to do a trade run with Meth (the local settlement) and rescue a prisoner.
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