A look at how VOID Interactive lights their scenes in Unreal Engine 5 using static baked lighting.
In this video I cover trends that I've seen across all VOID maps and how Valley of the Dolls is lit.
Chapters:
00:00 Introduction
02:02 Observed Trends in all Maps
08:35 Why Valley and what am I looking for?
10:45 The Directional Light
13:19 Other Core Lighting Components
17:17 The Post Processing Volume
28:51 Reflections
30:56 Lightmap Resolutions
32:09 Point Lights
34:40 Spot Lights
36:02 Rect Lights
40:05 Emissive Baked Lights
42:00 Optimized Dynamic Shadows with Lighting Channels
51:00 Comments on Mesh Complexity and Light Bleeding
54:24 Conclusion & Final Thoughts
If you would like to make custom maps for Ready Or Not, you can follow the links below!
Getting Started with Ready Or Not Mapping: https://unofficial-modding-guide.com/...
Practical Hacks to Wrangle Unreal Engine's Static LIghting: https://unofficial-modding-guide.com/...