In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.
In this episode, we'll add puddles to our ground layer, with controls over the size, spread, depth and darkness.
Make sure you've followed all of the earlier videos in the playlist before this tutorial at • UE5: Step-by-Step Landscape Material
00:00 - Intro
00:21 - Fix Noise Mask
03:11 - Add Puddles Material Function
09:58 - Add Upward Normals for Puddles
13:07 - Add Puddle Constraint
15:20 - Add Puddle Depth
17:02 - Add Puddle Darkness
20:14 - Fix Mask Normals
21:51 - Add Puddles Switch
24:15 - Coming Up Next