Tutorial on how to create Material ID map from UV render and normal map in Adobe Photoshop. One out of complete series of videos about creating game assets.
Game asset creation intro - • Video
Timelapse of modeling in 3ds Max - • Game Asset Battle Stick Timelapse
UV unwrapping in 3ds Max - • Game Asset Battle Stick UV unwrapping tuto...
Material ID in 3ds Max - • Game Asset Battle Stick dDo Material ID tu...
Ambient occlusion xNormal - • Game Asset Battle Stick Ambient Occlusion ...
Normal map in nDo2 - • Game Asset Battle Stick Normal Map in nDo2...
Ambient Occlusion nDo2 - • Game Asset Battle Stick Ambient Occlusion ...
Material ID in Photoshop - • Game Asset BattleStick Material ID in Phot...
dDo Texturing - • Game Asset Battle Stick dDo texture paint ...
Glow Map - • Game Asset Battle Stick Glow Map tutorial
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