3Ds Max Animation poses

Опубликовано: 01 Июнь 2026
на канале: Learner Time
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Animation techniques such as cut-outs, clay, paint-on-glass, charcoal on paper etc, make use of a method loosely described as ‘straight-ahead animation' in which the animator starts at the beginning of a sequence and works through to the end. This method is often dictated by the medium which animator is using to create images - the paint or sand, or objects being manipulated. It is a technique which can produce great moments of inspired spontaneity. Ideas come as one plays around with the medium and these can be easily incorporated into the sequence mid-stream without the audience being any the wiser. The animated films of William Kentridge who draws with charcoal on larges sheets of paper are examples of this method. Drawing straight in to Flash with a graphics tablet using the 'light box' or 'onion skin' tool can also employ a ‘straight-ahead' animation method.

But what happens if our cut-outs or clay character misses its cue? Once the parts have been moved, the painted image smudged and destroyed or the plasticine deformed, it is extremely difficult to go back and correct mistakes. A completely different way of working to help solve this problem is the ‘key drawing’ animation method, also called 'pose to pose' animation.


I Make these Poses in 3ds max....
I used to make this video ....in Cyberlink power director software

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