In my last video, I finally realized that L4D2's molotov had its inside fully modeled along with the liquid mesh jinglebonned in it... sadly it has been made opaque and the details aren't visible.
Since they've ported L4D2's model and code for CS:GO, the same deal happened, but here they've removed the bones as well.
So, I've ported the L4D2 model again, but this time I've edited it to re-implement those details and I've also reworked them to feature phong, cubemaps, and better materials in general. I've also upscaled the paper on the bottle and reworked the particles.
Download it on my discord along with MIGI, the tool used to combine mods: https://discordapp.com/invite/UmE9JG7
-----------------------------------------------------------------
/ zool_smith
https://discordapp.com/invite/UmE9JG7
/ zool_smith