Presenting “Amor Eterno”
A project that took a lot more time than I expected — through burnout, revisions, learning, and growth… but I’m finally happy to share it.
This scene pushed my skills in modeling, texturing, lighting, rendering, and scene composition while helping me understand shaders and creating mood through visuals. Every challenge during this project taught me something new.
Huge thanks to @alps_does3d & @the_greydient @teamrendercraft for the mentorship and guidance throughout this journey
Special thanks to @_.sahan.vex._ for being there from the beginning, @pratyush_art for helping with Unreal Engine doubts, @aladdin.pov for editing & color correction guidance, and @neon_polyform @crixus.2d for valuable feedback on the presentation, and @jayesh.panchal_art for lighting feedback and revisions.
Created using Maya • Substance 3D Painter • Unreal Engine • After Effects • Premiere Pro
Really proud to finally share this one. Hope you enjoy it
Music Credits: • Ultimus Cantus Seraphim
More work:
ArtStation-https://www.artstation.com/artwork/Nq...
Linkdin-www.linkedin.com/in/kaushal-jadhav-086b19258
#3DArt #EnvironmentArt #UnrealEngine #Substance3D #Maya #Lighting #CGI #DigitalArt #Rendercraft #3DEnvironment #GameArt #Cinematic