Enabling human avatars and motion capture for VR.
This example uses the HTC Vive and just one additional Vive Tracker, but it scales up and down (no vive trackers or three+ for feet tracking too).
We used Final IK from the Unity Asset Store to make this demo: [affiliate] https://www.assetstore.unity3d.com/#!...
Get your HTC Vive today: [affiliate] http://amzn.to/2ugv3yi