The Vegetation Engine Tutorial | Subsurface Settings

Опубликовано: 05 Апрель 2026
на канале: BOXOPHOBIC
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The Vegetation Engine: http://u3d.as/1H9u
Discord:   / discord  
Website: https://boxophobic.com/

OVERVIEW

In the following tutorial, we will take a look at the subsurface scattering settings!

TIMELINE

0:00 Intro
0:27 Subsurface Models
1:26 Subsurface Settings
3:58 Deferred Subsurface
5:22 Global Subsurface
5:50 Subsurface in HDRP
7:05 Outro

THE VEGETATION ENGINE

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!