I don't know why I haven't tried to run more Doom custom maps with the ol' Total Chaos combo. I remember size being a bit of a conundrum in choosing maps, but then Josh made Big Doom that (for the most part) works pretty well to circumvent the problem of TC's actors being generally bigger than Doom's.
I might've been waiting for the Director's Cut as well, but well, it's been out for months. I replayed the whole thing a while ago complete with an NG+ run, and it was pretty good. Updated the replacer to include DC's actors as well, so we'll be seeing all the new armors and gear down the line.
I suppose better late than never. A short excursion into a relatively small urban map but biggified to fit TC's shenaniganery. I got rid of DDZ for the moment 'cause it didn't really add much, plus, I wanted to use the flares next time I get to a dark spot without having to tie my own hand to not hit the flashlight key. Still kept AI Director though, same reason I did all those years ago, keep enemy count low but unpredictable.
Maybe I'll run more maps now that the major problem aforementioned's done for, though I imagine it'll still be tricky 'cause Big Doom has its limits as well. We'll see.
Mods Used:
Total Chaos: https://www.moddb.com/mods/total-chaos
Total Chaos Doom Replacers: https://www.moddb.com/downloads/tc-d2...
DoomRPG Brightmaps: https://forum.zdoom.org/viewtopic.php...
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_...
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php...
Alt Sounds: https://www.moddb.com/addons/doom-alt...
AI Director: https://forum.zdoom.org/viewtopic.php...
Big Doom: https://forum.zdoom.org/viewtopic.php...
Doom City: https://www.doomworld.com/idgames/lev...