This time we are focused on some basic and fast character rigging that can help make some basic animations for games.
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TimeStamps:
00:00 - Intro
00:08 - Getting a Character
01:30 - Rigging
02:02 - Hips and Spine Bones
02:45 - Head Bones
04:11 - Leg Bones
05:22 - Arm Bones
08:45 - Bone Collections
09:25 - IK Bones
11:15 - Bone Roll
12:15 - IK Constraints
13:58 - Symmetry
14:30 - Skinning and Weight Painting
18:08 - Animate!
18:50 - Exporting for Unreal or GODOT
20:11 - ...Last Step