In this video, I show how 3D sound works in Unreal Engine 5 and how to set up Sound Attenuation using a simple example.
We’ll go through how sound behaves in space: how it appears when entering a trigger radius, fades out with distance, and helps create a believable and immersive scene.
As an example, I use a live environment from my own project with birds and other ambient sounds to clearly demonstrate how positional audio works in real gameplay conditions.
This beginner-friendly tutorial will help you understand the basics of sound setup in Unreal Engine 5 and start using spatial audio in your own projects.
🔊 Video Topics:
3D Sound in Unreal Engine 5
Spatial Audio
Sound Attenuation
Sound Setup for Beginners
Audio Trigger Zones
⏱️ Timestamps:
00:00 - Examples of sound implementation in the project
00:34 - Beginning the sound setup process
01:50 - How Sound Attenuation works
03:40 - Working with sound volume
03:59 - Preview of upcoming tutorials + examples
If you found this video helpful, consider subscribing — more practical Unreal Engine 5 tutorials using real project scenes are coming soon.