A (very) primitive system that let's you transition from one scene to another on interacting with an object in the environment.
Using the Grab Component from UE5's VR template, I created a blueprint that dissolves the existing environment to reveal a new one in its place. The new environment persists as long as the object is being held.
In this version, the environment meshes use textures with pre-baked environment lighting baked in Blender.
Pixel dissolve effect created by following tutorial by CGHow ( • Pixel Dissolve Material in UE5 Tutorial | ... )
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