Scene transition mechanic in VR

Опубликовано: 16 Март 2026
на канале: Pradyumna Panikker
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A (very) primitive system that let's you transition from one scene to another on interacting with an object in the environment.

Using the Grab Component from UE5's VR template, I created a blueprint that dissolves the existing environment to reveal a new one in its place. The new environment persists as long as the object is being held.

In this version, the environment meshes use textures with pre-baked environment lighting baked in Blender.

Pixel dissolve effect created by following tutorial by CGHow (   • Pixel Dissolve Material in UE5 Tutorial | ...  )

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