Super Mario Bros 3 - World 5 - Part 2/2

Опубликовано: 24 Июль 2026
на канале: MrGamingZone
11,899
10

This level has lots of moving platforms! Some twirl constantly, some twirl occasionally, and some never spin, but will tilt when jumped on. Mario can swim up the waterfalls in this level, so if he falls in one, all is not lost. Raccoon Mario, by taking off from the first cloud, can uncover three clouds way up high, with a few coins. By taking off from the last one and flying as far as possible, this is a very effective way of skipping the whole level. At the Goal Panel, Lakitu shows up, and if Mario can get enough Spinies on screen when he hits the panel, he might get a few 1-Ups.

A potentially difficult and stressful level, this one also is rich in rewards. As this level is based on Donut Lifts, Mario must keep moving to avoid falling into a bottomless pit. In the first part, Mario should grab a Koopa Paratroopa and, when some pipes are seen with bricks blocking them, he should throw the shell to clear them. To the right, a row of ? Blocks has a power up and a few coins. Mario should gather all the coins and continue to the right to find coins above and below a row of Donut Lifts. He can gather them all by standing on a Lift until it falls, and just as he hits the coin, jumping to safety. After gathering them all, Mario should continue back to the pipes and enter the one on the right. After falling through a bunch of coins, the big ? Block has a Tanooki Suit! After exiting, Mario must go back to the left, hit the ? Blocks after the pipes again for a few more coins, then race back to where he came from the secret room. In the formation of wooden and ordinary blocks, one has a coin. There are no more secrets, so the player should get to the pipe, hit the Goal Panel, and end the level. If Mario got all the coins, a White Toad House will appear on the map, and when entered, Toad will supply a P-Wing.

Parabeetles are introduced in this level, flying beetle shells that Mario can leap on to reach new heights. But they are enemies, so Mario should avoid them when he is on solid ground. No secrets are hidden in this level, but when two rows of bricks are seen after most of the Parabeetles are gone, Mario can drop to the lower one and bop the bricks overhead to get a P-Switch. He can stomp it to make the going a little easier.

This stage is filled with blocks, and block-impostor Microgoombas. It is possible to cross a majority of this level invincible by using a Starman from your inventory before entering the stage. At preset blocks throughout the stage, a Starman can be obtained, but only if Mario is invincible while hitting the blocks. There are no secrets until the first huge hunk of bricks; the block right by the ? block by the Venus Fire Trap has a 1-Up. Ducking into the Fire Trap's pipe will lead Mario to a platform like World 1, and if Raccoon Mario flies up he can find a big formation of bricks. A P-Wing is best used for this, as Mario must hit them from below to find a P-Switch (below the gap in the blocks) that will turn all the blocks into coins. Afterward, in the sky, a Lakitu appears again. Mario should try to avoid him and the Bill Blasters as he makes his way to the pipe to the exit.

Mario begins this lava-filled fortress by going through a pipe. Enemies here include Podoboos and Dry Bones, plus a kind of Podoboo which can stay suspended in air for a short while. These fly up and down, suspended in air. In one of the blocks in the the long row of ? Blocks, there is a Starman. Mario can grab it and gain invulnerability to everything but lava. After completing the main stretch, Mario will be taken straight to Boom Boom's room.

In this Level, Mario has to cross a large gap by jumping on narrow platforms. To hinder his progress, A Lakitu appears and throws Spiny Eggs at him.

Probably one of the hardest levels, this has Mario venturing upwards in an auto-scrolling level. He must jump to avoid a quick death, avoiding Fire Chomps and Paratroopas while doing so. No secrets can be found in this level..