🚀 Modular Road System in Unreal Engine 5.4! 🎮

Опубликовано: 04 Август 2026
на канале: DevLife
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I just implemented a modular road system using splines in Unreal Engine, and I wanted to share the approach:

I modeled a straight road and a curved segment in Blender.

In Unreal, I programmed the system so that a new set of road segments spawns every time there’s a 90° turn. This makes it easy to know exactly where to place curves.

Instead of using Spline Mesh Components, I chose Hierarchical Instanced Static Meshes (HISM). This allows me to instantiate thousands of road segments with just one draw call — perfect for building a massive open world.

The system ensures:

Straight and curved segments align perfectly,

Roads remain continuous without overlaps,

High performance even with large-scale environments.

💡 Using modular pieces and HISMCs is a game-changer for procedural level design and open world games.

#UnrealEngine #UE5 #GameDev #LevelDesign #ProceduralGeneration #ModularDesign #HISM #OpenWorld