Glass dispersion shader based on white noise. Gives a smooth gradient between dispersion colors. In this video i show examples and settings for this shader. It's important to have a good HDRI, set samples minimum to 64, turn on Open Image Denoiser and set Passes to none. Tested on Blender 3.1a. Just append this .blend to your project and chose Materials-Glass Dispersion
Link to download: https://drive.google.com/file/d/1Q6LR...